James Cassin
I’m a designer with a focus on Combat Systems and Juicy Game Feel.
I’m also passionate about other game development fields like Tech Art and Real-Time VFX among other CG workflows.
Game & Combat Systems Design
Designing player, game and combat systems.
Real-Time VFX for Gameplay
Building gameplay driven VFX enhancing combat readability, feedback, and atmosphere.
Skills:
Technical Game Design (Blueprints)
Implementing and iterating gameplay systems using Unreal Engine Blueprints.
Optimization Abilities & Conscious Design
Performance-conscious system and asset design within GPU/CPU constraints.
Encounter & Level Design
Building levels and encounters that compliment flow, tension and pacing.
Technical Art Workflows
Building shaders, animations and improving project performance.
Design Documentation
Producing clear design docs that support cross-discipline teams.
Rapid Prototyping & Iteration
Rapidly validating mechanics and combat through prototyping and playtesting.
Ashenford
Game-A-Week
Responsibilities: Technical Design, Level Design, UX Design
Dev Time: 11 Weeks
Team Size: 1
Projects:
Responsibilities: Technical Art, Feedback Systems
Dev Time: 6 months
Team Size: 4
GRID
Responsibilities: Technical Design, UX Design, Level Design
Dev Time: 4 weeks
Team Size: 2
Born Without Brakes
Responsibilities: Level Design, Enemy Design
Dev Time: 4 weeks
Team Size: 2
Software Proficiency :
Unreal Engine
Unity
Substance Painter
Substance Designer
Microsoft Suite
Google Suite
Blender
Affinity Suite (Designer, Photo, Studio)
Notion
GitHub