James Cassin

I’m a designer with a focus on Combat Systems and Juicy Game Feel.

I’m also passionate about other game development fields like Tech Art and Real-Time VFX among other CG workflows.


Game & Combat Systems Design

Designing player, game and combat systems.

Real-Time VFX for Gameplay

Building gameplay driven VFX enhancing combat readability, feedback, and atmosphere.

Skills:

Technical Game Design (Blueprints)

Implementing and iterating gameplay systems using Unreal Engine Blueprints.

Optimization Abilities & Conscious Design

Performance-conscious system and asset design within GPU/CPU constraints.

Encounter & Level Design

Building levels and encounters that compliment flow, tension and pacing.

Technical Art Workflows

Building shaders, animations and improving project performance.

Design Documentation

Producing clear design docs that support cross-discipline teams.

Rapid Prototyping & Iteration

Rapidly validating mechanics and combat through prototyping and playtesting.

Ashenford

Game-A-Week

Responsibilities: Technical Design, Level Design, UX Design


Dev Time:
11 Weeks
Team Size:
1

Projects:


Responsibilities: Technical Art, Feedback Systems


Dev Time:
6 months
Team Size:
4

GRID

Responsibilities: Technical Design, UX Design, Level Design


Dev Time:
4 weeks
Team Size:
2

Born Without Brakes

Responsibilities: Level Design, Enemy Design


Dev Time:
4 weeks
Team Size:
2

Software Proficiency :


Unreal Engine

Unity

Substance Painter

Substance Designer

Microsoft Suite

Google Suite

Blender

Affinity Suite (Designer, Photo, Studio)

Notion

GitHub